A new little song for create-a-thon day 6.
A few chords for create-a-thon day 5.
Some pixel art lettering for my second day of participating in create-a-thon.
A small experiment in macrotonal music for my first create-a-thon submission. Exported from Ableton at exactly 11:59pm on August 2nd, so it’s for day 3 of create-a-thon.
(10-EDD stands for 10 Equal Divisions of the Duplex, ‘duplex’ being synonymous with ‘octave’ but better because ‘octave’ implies that there’s something special about septatonic scales BUT THERE ISN’T while ‘duplex’ refers to the Hz values doubling WHICH IS WHAT IS ACTUALLY HAPPENING FOR REAL IN THE REAL WORLD WHEN SOMETHING GOES UP AN OCTAVE fuck septatonic scales fuck the patriarchy)
Updated the art a little. Now the game shows when a wire is connected to the anode or cathode (or both) of a battery. I still need to update the battery’s sprite so it’s not quite as bland, I’ll probably do orange (+) and green (-) to reflect the colors that the wires turn. Also, I’m not sure why I landed on orange and green, but I really like them right now.
Added in some new functionality by introducing these criss-cross wires. Power supplied from one side will only be sent to the opposite side (top-to-bottom, right-to-left, bottom-to-top, or left-to-right), so you can more easily supply power to different areas. I also changed some of the sprites to differentiate the criss-cross wires from the 4-way split wires (which you can see in the top two grid-rows of this gif) and to make closed switches easier to differentiate from regular wires. These new sprites are heavily inspired by the few circuit diagrams that I’ve seen.
IT WORKS!! (mostly)
I was having a problem where after being disconnected from the battery, any loops would make the wires think they were still connected to the battery and make any current (or potential current) flow endlessly. So if I opened the switches like in the gif above, the whole upper bit would stay lit up.
Also pictured: a bug I just noticed. When I picked up the switch and moved it up one space it stayed powered. You also see me try to recreate it, which doesn’t work for some reason. This might be fixed by updating the code to a variation of what I used for the curved wires, since I haven’t touched the code for the switches since I fixed the loop bug.
Quick update on my circuit game: The wires currently turn red when they are connected to an anode or cathode (directly or indirectly), though I may change it so they only light up red when the circuit is complete. Or maybe they’ll be a brighter red when the circuit is complete.
Just started working on a game (or maybe just a sandbox) about electrical circuits! I just recently started learning how they work, so it may not be too complex and maybe it won’t even work exactly how electricity does. I dunno!
All of the art is placeholder, and this is my first go at designing the relay. I haven’t done any actual coding for recognizing electrical flow (just a lot of pseudocode and little ideas), but I did a bunch of coding to allow the player to grab things, rotate them, and snap them into the grid when you drop them. It also doesn’t allow you to place a thing where another thing is.
So I just submitted my entry to My First Game Jam, and my first ever game is now (sort of) done! I’d really like to develop the idea further and make it a full-length puzzle game, but for now I’m very content with what I’ve accomplished. The last two weeks have been challenging, frustrating, but most of all rewarding, and I’m proud of the work that I’ve done.
Anyway, you can download the game (a horror-themed puzzler titled ‘7:5′) here: http://redactionary.itch.io/7-5jam
Music, coding, art, and everything else was done by me from scratch in the last two weeks! I used Gamemaker: Studio for the game development and Ableton Live (with Plogue’s chipsounds VST) for all of the audio.
Pushable blocks, pickups, and a few other mechanics are now in the game! Coding the pushing mechanic caused a lot of head scratches and under-the-breath swearing, but it finally has proper behavior - woohoo!
This game is a minimalist top-down puzzler with a few interesting mechanics, and so far gameplay seems pretty fun (though I guess I’m biased)
First update on my My First Game Jam progress. What I’ve got so far: WASD movement, collision, a few sprites, a somewhat incomplete tileset.